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Computing in the Arts

Generative Music, Art, Poetry

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Few things ease the “sting” of paying tuition like attending a course and learning from a professor that truly captivates your imagination. While I’m sure I’ll have the pleasure of finding more courses and more professors who share this distinguished trait, few will compare to Graeme¬†Bailey and his course, Introduction to Computing in the Arts.

In this wide-reaching course, Professor Bailey teaches his students from all fields of Cornell about computer-generated art forms. Art, poetry, and music are all targeted as students explore the basics in Markov processes, score writing, and coding in order to aid computer learning.

As a student of Fine Arts with an interest in computer science, I could not help but become immersed in the world of generative arts. Although far from ear-candy, one of the first projects I completed was a short, thirty-second musical tune created at random by feeding in harmonic rules to a small computer program I wrote, which you can hear below:

Okay, so it sounds like a toddler pounding on a piano, but it was a start and one that took me by surprise.

The class is one that I would recommend in a heartbeat to anyone looking to challenge themselves and their perceptions about the abilities of computers in the realm of art.

With the very capable and always captivating Graeme Bailey at the reins, few courses are better able to lead to a profound interest in the blending of arts with technology than his Computing in the Arts introductory course.

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