Project 4: Advanced Drum Kit & Algorithm

Addressing the multitude of interactivity issues that dominated my recent advancements with the Kinect in Processing, I began to write new library classes and algorithms. I started by adapting the skeleton library from Kinect Projector Toolkit which is based on SimpleOpenNI with a number of tweaks to allow for more accurate joint and silhouette tracking. With a more accurate system of tracking joints in place, I began work on adapting an algorithm to allow for button objects to be created, displayed, and tracked with a simple call. One too many sleepless nights later, I had accomplished just that for simple PShapes. Taking the logic a step further, I was able to create an adaptable algorithm which allows for the translation of elements from an SVG file into interactive components on screen.

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This algorithm can be seen in action above and, along with the simple shape version, picked apart on GitHub:

GitHub Repository: https://github.com/XBudd/ART-3092-Projects-in-Processing/tree/master/Project_4

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